Wednesday, December 7, 2016

Pokemon Go - STATS UPDATE (7/12/2016)

Pokemon Go is a phenomenon as soon as it was released. Now the game is 80% dead even with all the updates the company is putting up. I am among the 20%, still playing but casually. I have not yet captured all 141 local pokemon, not planning to.

IGN: Dykw93
Stats (Level/Coins/Team)
Pokedex-to-date

These are the pokemon that i have acquired so far, not really impressive though. There are a few more pokemon i must get before quitting (Dragonite, Nidoking, Gengar etc.). It is the only motivation that keeps me going. So stay tune for the next update on Pokemon Go!

Friday, August 12, 2016

Monster Warlord - STATS UPDATE (13/8/2016)

Finally got my first Immortal+! According to my last update, i just need to farm 1500 jewels for 100% combination rate of my 2 Divine mobs. In this update, i did it and manage to get the strongest wind mob in the game! 

IGN: Dykw
Stats-to-date
Stats-to-date
[1 x Immortal+], [1 x Divine+], [2 x Eternal+], [1 x Eternal], [1 x Mystic+]
This will probably be my last update of monster warlord since school has started for me. My initial goal was to get at least 1 immortal before taking a break and i finally did it. Shiva was really good for my first Immortal, great attacker! I might play back this game during the holidays which will be in December. We will see how it goes.

Thursday, July 28, 2016

Monster Warlord - STATS UPDATE (28/7/2016)

Honor points magic in the roulette once again! I have saved up till 2500 jewels since last 2 weeks. Spend all on the roulette for honor points and managed to get 2 Divine + from the honor shop. Both were defense-based though........slight disappointment. 

IGN: Dykw

Stats-to-date
[3 x Divine+], [2 x Eternal+], [1 x Eternal], [1 x Mystic+]
In the near future, i will fuse 2 of these Divine+ to get my first Immortal. That will probably be in the next stats update. 

Monday, July 25, 2016

Shadow Warrior - CAN YOU HANDLE THE WANG?

$4 during summer steam sales. Played it using my controller. Pretty smooth on most parts but once fights starts to get messy, some inputs can be really frustrating to execute on the controller. Same applies to the keyboard, certain inputs are not that convenient.

No. of hours in: 21 hours
Upgrades: MAXED
Gameplay was pretty damn fun! Hack and Slash with various gun-play included for the stylish. Crossbow, flamethrower and demon heads are my favourites! Weapons upgrades keeps me going makes the game so much more fun to play as you equip them with awesome secondary fires! Katana skills are legit cool but i just hope they would include more of these skills since the campaign is 16 hours long!
Monster variety is alright, would not complain about it. Japanese background setting is really beautiful and at the meantime you are slaying demons in half. KI crystals and Karma points are needed for upgrading Wang and his abilities. This form of skill system is great and does motivates to search for Karma pots!
Wang's humor is a huge bonus to the game! It always brings laughter to me whenever he argues with Hoji! Fortune cookies are great collectibles and most of these cookies are really comical. You will want to collect it!
Shadow Warrior campaign is a long-ass 16 hours of gameplay! Too long for a single-player campaign in my opinion. 8-12 hour campaign would be ideal. It is because of such a long campaign, it makes gameplay really repetitive! Every monster wave felt pretty much the same, either 2 minotaurs, 2 shamans or 2 berserkers etc.
Some places are just too dark that even the torchlight doesn't make a difference. Too little katana skills for such a long campaign.

+ POSITIVES
  • Weapon upgrades are great and encourages farming for money
  • Skill tree system is simple and effective
  • Wang's humor 

+ NEGATIVES
  • Too long for a campaign (>15 hours)
  • Repetitive gameplay

Friday, July 15, 2016

Labyronia - INFINITE LOOPS ALL DAY

Always wanted to relive oldschool turn-based RPG. Saw this game on summer steam sales, reviews pretty good too. So why not! I played before final fantasy 1 and 2 on gameboy and this game is pretty similar in terms of gameplay and story.

No. of hours in: 15 hours
Level: 32
Started off as Arres, an old poor guy later known to be created by gods to collect the 4 elemental crystals in hope of salvaging the world that was plagued with monsters after the presence of labyrinths. Classic and simple story, rather interesting actually.
Labyronia encourages use of hp pots and debuffs removal, players could have a more full experience of the game. Due to monsters ability to `blind' and `confuse' you, it will be so much better to just use items to recover. Unlike some games where you can just grind through without the need of using a single pot.
`Cues' are skills that you can collect by exploring the whole labyronia world. Instead of the usual learning-skills-through-leveling, this game encourages players to exlpore every inch of every maps in order to find and learn all the skills available. However, this can only be done if you have a full team. So that would meant re-exploring if you do have Ann/Garic earlier on. Exploring could also be a pain in the ass due to presence of infinite loops in maps.
Because of the presence of labyrinths, some of the maps felt like infinite loops as there are no ends to them! This makes exploring so much more tedious and can be rather frustrating. For example, if you keep walking left, you will eventually come back to where you started, and the map is huge as well! This makes searching for cues so much harder and if you do have a good memory, you might get lost in the map as well.
Labyronia is definitely not a straightforward game, you have to interact with every single object of the game. Even a single word in books could be the key to advance forward! I, myself have go on google couple of times for help because i was stuck. Every single detail matters!

+ POSITIVES

  • Simple and smooth mechanics
  • Encourages use of `Items'
  • Cues are really useful and motivates player to explore despite the loops

+ NEGATIVES

  • Infinite loops can be really frustrating

Monday, July 11, 2016

Witcher 2 - SORCERESS ARE NOT TO BE TRUSTED

Got this game for 3 bucks during summer steam sales. I was looking forward to Witcher 3 because of the overwhelming reviews. So I decided to get on witcher 2 to get a feel of the `Witcher' franchise and of course because it's only 3 bucks! Played it using keyboard but I felt using the controller would give a better experience. Decent graphics and classic human-dwares-elves story setting. In my opinion, all non-japanese RPG stories are very similar to the one of Lord of the Rings. For example, Dragon Age, Dragon Dogma, Shadow of Mordor and of course Witcher.

No. of hours in: 37 hours for single playthough
In-game level: 35
Path taken: Swordsmanship
There are 3 different paths for you to take. Alchemy, Sign or Swordsmanship. I prefer close combat, hence Swordsmanship. You wont be able to master all 3, so choose wisely. Initial few hours of the game was rather dull until you arrive in Flotsom. Fist fights, poker and arm wrestlings are actually fun! There are even quests relating to these mini-games besides earning orens. All these makes the game much more enjoyable!
Story is very detailed and well-told! Developers really put in a lot of effort into story-telling, kudos to that. Tons of dialogue available for those interested. Voice-acting is top notch, clear and in sync. These aspects are well done.
Crafting system is simple, diagrams are readily available. Same goes for alchemy.
Choice-making is a major thing in this game. Different choices lead to different outcomes. Only story quests matters as different choices will totally change the ending. There are 16 endings to the game that actually require at least 10 playthroughs. I only got 2 endings.
Screen loading is kinda long. Restart checkpoints, loading meditation screen, drinking potions etc.
Combat may feel slightly repetitive.

+ POSITIVES

  • Excellent story development, dialogues and voice-acting
  • Fun mini-games
  • Interesting side-quests
  • Variety in skill tree
  • Tons of mutagen and weapon upgrades available

+ NEGATIVES

  • Loading time is slightly long
  • Certain side quests does not specify, hence require google

Tuesday, July 5, 2016

Summoners War - WIND WANTED LIST (TOP 5)

My wind summons up-to-date. Chasun, Julien, Delphoi, Bernard, Akhamamir, Copper, Ermeda and Ramagos are considered viable to me.

WIND WANTED LIST, here it goes....

1.
One of the best wind summon to have! The sole reason for buying wind scrolls, however still no luck with him. His trump skill, `Amputation Magic' inflicts damage while IGNORING DEFENSE. Any skill that ignores defense is a game changer and lushen is good at just that! His normal hit had a 70% chance of disrupting hp recovery, anti-chasun/ariel maybe? I would go fatal/blade with crit rate%, speed and atk% as substats. Fatal for maximum damage, blade for higher crit rate which also contributes to higher damage. Lushen is a fantastic glass cannon, recommended to pair up with speed leader so he can use amputation before dieing.

2.
Usually paired up with chloe to maximise her `Sword of Discharge'. I had not done her fusion yet since i do not have chloe. Her trump skill is obviously `Sword of Discharge', IGNORES DEFENSE when in invincible state. Game changer right here. Great leader skill as well, 55% increase in resistance in arena. However, she is vulnerable to strippers. For example, belladeon `seize' and all archangels normal hit etc. This problem can be solved by making Katarina have slightly lower speed than Chloe, so Katarina will always move right after Chloe. I would go fatal/blade with crit rate%, speed and atk% as substats. Fatal for maximum damage, blade for higher crit rate would also mean higher damage. However, sword of discharge is random target, so it depends on luck heavily!

3.
Best oracle in the game! All of her skills are great! 24% speed leader, lower than Psamathe but still legit. `Fate of Destruction' and `Promised Time' works hand in hand. Fate of destruction plants a bomb on single target and IMMEDIATELY GAINS ANOTHER TURN. Promised Time right after to eliminate squishy. Opponent wouldn't even had a chance to blink! Normal hit relies on crit rate for atk bar recovery. Fatal/blade with crit rate% and atk% as sub stats. Fatal to maximise bomb damage, blade to amplify normal hits and overall crit rate.

4.
Bruiser + crowd controller. All chimeras has the `Squall' skill that obliterates given the right speed stats and with speed leader etc. His trump skill, `Lightning Strike' weakens enemies attack for 2 turns AND 50% chance to stun them. Just weakening enemies attack is already legit enough as enemies could do no damage to you unless they have cleanse skill etc. If in that case, you shouldn't pick Lagmaron in the first place. 50% chance of stun as well, double trouble for the enemy team. I would go the standard chimera build, speed/blade with crit rate, crit dmg and speed as substats. Speed to maximise squall damage. Blade to amplify squall effect. All chimera's bread and butter.

5.
How can i miss out the dragon series! All dragons are good regardless the elements. Similar to Seara, 24% speed leader as well. Trump skill, `Illusion of Time' refresh all allies skills cooldown and make it available instantly. Totally awesome and best paired up with Chloe and Katarina. Katarina sword of discharge > Jamire illusion of time > sword of discharge again. Minimum 150k worth of damage dealt! I would go violent/energy, with accuracy and speed as substats. Violent to make illusion of time readily available. Energy for more survivability.

WISH ME LUCK IN MY SUMMONS!

Sunday, July 3, 2016

Monster Warlord - STATS UPDATE (4/7/2016)

A game that I started not too long ago. Objective is to get as strong as possible, having the best monsters in your arsenal. Using cash can easily take you to the objective but that is not how you want to play the game. Earning jewels/honor points over time and getting your well-deserved void eggs felt way more satisfying.

IGN: Dykw

Stats-to-date
Stats-to-date
[1 x Divine+] [2 x Eternal+] [1 x Eternal] [1 x Mystic +] [2 x Infinite +] [1 x Inifinite]
The more divine/immortal monsters you have, the higher you will climb in the game ranks. That is how the game works. The trick to actually get these divine monsters is the ROULETTE. There are times when the roulette options shows honor points and jewels only. This is the time where you spend all the jewels that you have on the roulette, getting as many honor points as possible. 1500 jewels would yield you about at least 3000 honor points from the roulette. A divine+ egg cost 3900 honor points. Do the math, this method is more worth than buying void eggs. Why you would still want eternal + if you can get divine +. 

You have to be patient though. For the past 1 month, I only see roulette like this about 2-3 times. You can use the spare time to farm jewels as well. You can invest in mines as well. This kind of games are all about patience especially if you playing it without cash. The most patient guy wins the game. Most people are not patient as they want to get as strong as possible, eventually ending up with a couple of infinites and mystics. 

The main issue now is HOW TO EARN FAST JEWELS FOR FREE? 
1. Do daily world bosses. 
2. Get a guild. Get your daily guild login reward. 
3. Daily game login reward.
4. Leveling reward.
5. Mines.
6. Arena and Team battles.
7. Surprise gifts.
8. Turf war rewards. 

You will get about 50-200 jewels a day and if you are consistent, 3000-5000 jewels a month!

Team Fortress 2 - WHATEVER IT TAKES TO WIN

About time to review this game! I had my fair share of fun and frustrating moments, more fun moments though. Started off playing this game to fufill my craving for overwatch and eventually got quite into the game. 12 characters means 12 different styles of playing. Depending on situations, you can switch to appropriate characters or you can just stick to using 1 character. 

Favorite characters: Pyro, Heavy
Favorite game modes would be `Control point' , `Capture the flag'
Favorite maps: `Powerhouse', `Process', `Well'

IGN: I Got Time

PERSONAL BEST:




The trick to be good at the game is to actually get familiar with the maps. Once you are familiar with the map, you know every single location for each health and ammo pack. Critical whenever you are at low health/ammo, you know where to replenish. Familiarizing yourself with the maps also opens so many opportunities for backstabbing. This is critical when the frontline is so packed with Heavy's etc. Attacking from the backside can disrupt the enemy's formation and gives your team an advantage. 

Secondly, equip yourself with weapons that best suit your style. I am a Pyro that back stabs, hence I equipped myself with `backburner' that deals 100% critical damage for every backstabs. In my opinion, Pyro is also the best character to expose enemy's spys. 

Lastly, cooporate with your team if you really want to win the match. In my opinion, TF2 has one of the better online community as you seldom see people whining on chat. Back to my actual point, cooporating would mean aiding your team, focusing on winning the match instead of your personal K.D. For example, medic supporting heavy and sniper/engineer supports. These will greatly increase your chances of winning. You can play whatever you want, but when the situation calls, you have to do whatever it takes to win. 

Thursday, June 23, 2016

Summoners War - WATER WANTED LIST (TOP 5)

Current water summons to date. Only Ariel, Malaka, Theomars, Orion, Megan and maybe Chilling are considered viable to me.

WATER WANTED LIST, here it goes...

1.
Best occult girl to date. Armor breaker, cleanser and able to auto-violent. I really need an AOE damage dealer, having Anavel would be such a great addition! Her 3rd skill (Water Guardian Angel) does damage and 40% chance of breaking armor for 3 turns! I don't remember seeing any mobs armor breaking more than 2 turns other than Anavel. Imagine maxing her 3rd skill along with accuracy runes stats/substats, she would probably armor break every single time. I would go violent/focus with hp%, atk% and accuracy as substats. Violent and Focus to increase probability of induce sleep and armor break.

2
Mr fairy king, Similar to the fire phoenix because of his self revival. Quite an MVP because of his leader skill. 33% increase in attack speed for allies in arena. Let me repeat, 33%!!! He is like a bernard that does legit damage. 2nd skill `Overwhelm' increases enemies skills cooldown by 1 turn with a 70% chance, which is like 3 out of 4 chances! Mobs that can affect skill cooldowns are game changers, that is why they are so desirable. 3rd skill `Rageful return' revives with 30% hp and then does AOE damage. I would go fatal/focus with hp%, atk% and speed substats. Fatal to enhance his 3rd skill and overall damage. Focus to increase probability of 1st and 2nd skill.

3.
Verad is all about defense, damage of his skills scales on his defense. Decent leader skill of 33% increase of allies hp, same as veromos. 2nd skill `Snowstorm' deals damage and freezes enemies for 1 turn with 60% chance. 3rd skill `Absolute Zero' deals damage, set enemy attack to 0 and freezes for 1 turn with a rate of 100%! A very good crowd controlller in my opinion. I would go guard/guard/focus with hp%, def% and accuracy as substats. Guard to maximise damage on his skills and a better tanker. Focus for higher hit rate on his 2nd skill.

4.
CHIMERAA. A hybrid of damage dealer and crowd controlller. 2nd skill `Squall' depends on attack speed. Higher attack speed, higher damage. If you land a critical hit using Squall, attack speed is increased for 2 turns. 3rd skill `Crush', attacks single target and freezes and then decreases all enemies enemy speed for 3 turns. Yes, it is 3 turns. I would go speed/blade with atk%, crit rate% and speed as substats. Speed for higher damage on squall. Blade for higher chances of crits and enhances squall effect. I would also recommend pairing him with a speed leader like bernard or psamathe for maximum squall damage.

5.
Famous for his armor break. One of the most wanted 4 star summons for me. 3rd skill `Time to loot' decreases defense of enemies with 75% chance for 2 turns AND increases attack power of all allies. Even his normal hit have a 75% chance of armor breaking. High base speed as well. I would go speed/focus with speed and accuracy substats. Speed to ensure he always have turn 1 and armor breaks before anything moves. Accuracy to ensure his armor breaks always hits.

That's all for today, bye bye!

Wednesday, June 22, 2016

DOOM - DEMO GAMEPLAY

Caught this on stream yesterday night, downloaded and played it. Superior graphics, however my computer could not handle it. I had to lower the resolution in order to play without having delay. No story telling, those of you who played the previous DOOM games would get a rough idea.
You will only get to try out the pistol and shotgun and also a chance to upgrade your shotgun. Demo shows the upgrading system for your weapons and armor, but only able to further upgrade if you buy the game. You will be killing demons throughout the demo and will be able to do `Glory kills' once you bring the demon health low enough. `Glory kills' are finisher moves. There are different kinds of glory kills depending on the direction you execute it. There is no sprint key, but there is a walk key. By default is already the running speed which is kinda slow. I was expecting a boss fight at the end but nope. Demo is about 30 minutes long, its being extended due to popular demand. The video below showcases gameplay but not really on graphics. Graphics in this video look kinda shitty because I alter it to 60% resolution for minimum choppiness. You will be amazed once you see 100% resolution, just brilliant!

I personally find the gameplay slightly slow, mainly due to the fact that i could not get the right sensitivity for my mouse. It just felt different and weird. I recommend 50% resolution and `medium' overall quality for better experience.

That's all for today, bye bye.

Tuesday, June 21, 2016

Summoners War - FIRE WANTED LIST (TOP 5)

These are the fire summons that I currently have, pretty pathetic. I would only consider Trevor, Hwa, Jojo and Bulldozer to be viable. The rest are kinda bullshit or not as good. 

FIRE WANTED LIST (TOP 5), here it goes....

1. 
Yes you guessed it. It has to be zaiross, hands down. This would be probably be in everyone's wanted list, no doubt. I am in need of AOE fire damage dealer anyways so having the red dragon would be a huge benefit to my team. Most importantly is his 3rd skill (Fiery Breath), not only deals massive damage but also puts all enemies skills on cool down. However, zaiross has low base speed, enemies can counter by have a high speed team and taking down zaiross before he could even use its 3rd skill. Inversly, zaiross team could have mobs like chandra to protect zaiross against attacks. I would go rage/blade, having speed and attack% substats would be good. Glass cannon he should be.

2.
IMMUNITY FOR DAYYS. The solution to counter debuffs, especially from orion. Definitely a valuable asset to anyone's team. His 3rd skill (Sanctuary) not only removes debuffs/grants 3 turns immunity but also increasing attack bar by 30%! However, velajuel suffers the same issue as zaiross, having low base speed. Despite being an archangel, velajuel cannot heal. I would go violent/energy, having speed, def% and hp% would be good. Violent would compensate for the lack of speed and being able to use sanctuary as much as possible. Energy to give more survivability.

3.
HAIL THE SEA KING. More like a support than a damage dealer. His first 2 skills are a sure hit instead of relying on percentage. `Spear of Devastation' removes 1 beneficial effect and sets target skills to MAX cooldown. Game changer right there. His 3rd skill (Rain of Stones) having 25% chance to stun and recover 25% attack bar for each stunned eneemy. 4 stuns = recover 100% attack bar. All his skills are single target though. I would go violent/focus, having speed, accuracy and atk% as substats. Violent for faster skills refreshs. Focus to give more accuracy for his 'Rain of Stones'. Higher probability for stuns.

4. 
Fire vampire is the best among the other vampires. Team player in my opinion. Leader skill increases attack speed of allies by 28% ONLY IN DUNGEONS. What a pity. Still, he is a good monster in TOA and other respective dungeons. Every normal hit he does is a lifesteal. His passive skill `Boiling Blood' makes him desirable, increases allies attack bars by 20% whenever he does a critical. I would go violent/blade, with crit rate and atk% substats. Violent for higher chances of crits. Blade for higher crit rates for his passive to work.

5.
The only epikion priest that is 4 stars, making it so much harder to get her. Her leader skill makers her ideal for arena defense. Her 3rd skill `Fanatic' gives invincibility and immunity which is really good as utility. If you do not have a velajuel, chloe would do just fine. I also need her invincibility for katarina `Sword of Discharge' to work wonders.  For chloe runes, i would go swift/energy, with speed and hp% as substats. Swift to give as much speed as possible in order to heal and fanatic when needed. Energy for better survivability. Others might go endure instead of energy.

WISH ME LUCK IN MY SUMMONS!!!



Monday, June 20, 2016

Killing Floor 2 - WEEKEND FREE TO PLAY

Only realized KF2 was free to play like yesterday evening through steam advertisement. Left 8 hours of FTP from the time I saw it and decided to download it. I had played KF1 before, so KF2 somewhat interest me. The game size is 15GB, just for your information. I did some recording while playing to showcase the gameplay and graphics, which I will post below. It has definitely improved from KF1 in terms of graphics. The video is on medium resolution and it still looks better than KF1. Gameplay wise is roughly the same between KF 1 & 2 in terms of door wielding, perks and slow motion.
Since I am just playing for a short period of time, I did not really read up on perks. Instead I just dive right into online lobby. If you do purchase this game, I would advise you to read up on perks before playing. Get a idea of how you want to play and work towards it. Level up in your selected perk and unlock new arsenal! It is going to take a long time if you want to master all the perks, so decide wisely. Beginners only have limited weapons to choose from, since better weapons require a higher perk level.

What I really like about KF2 are the soundtracks! Played during every wave, which really gives you the adrenaline to go all out. My personal favourite is Collapse by Demon Hunter. Killing Floor probably have one of the best, if not the best in-game soundtracks EVER.
You can either play as a survivor or as a zed. In my opinion, Zed will always win - hands down. Lets say if the survivor team always stick to each other back-to-back, they may probably succeed in the first few waves. But once powerful zeds like the Scrake and Fleshpound starts appearing, zed players could just rush in against survivors whenever they see a chance.
00:00 - 01:26 (Playing as Zed, against survivor)
01:28 - 03:58 (Playing as Survivor, against zed)
04:10 - 06:50 (Survivor against waves)
Recording is quite choppy since I am using a in-built PC recorder. I might consider getting a camera stand for recording.

+ POSITIVES

  •  Very ideal to play with friends
  • Choice of playing either Survivor or Zed
  • Great soundtracks
  • Perk system, encourages playing

- NEGATIVES

  • XP farming/Perks leveling can get very grindy
  • Melee landing hits have delays